Gap shroud doesnt always react properly to vision

Bug #1335168 reported by OmegaBolt
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Undecided
Unassigned

Bug Description

This is a vanilla bug.

Quite often when a Gap Generator reshrouds an area it will act strange, even covering friendly units which have sight in the area and can only be revealed by leaving the area and returning again. Sometimes this shroud can only be removed by revealing a nearby area as well.

The first image is where my own unit (which is selected) was covered by the shroud and moving around made no difference.

https://www.dropbox.com/s/olb42aikoj66tb3/reshroud.png

The second image is the newly deployed Construction Yard of my ally. The visible ring is the vision range of the Con Yard but after a second it got reshrouded in the middle. It will only be revealed when my ally builds up and unveils the area again.

https://www.dropbox.com/s/tdad7u76zfd27vy/reshroud2.png

OmegaBolt (omegabolt)
description: updated
description: updated
Revision history for this message
mevitar (mevitar) wrote :

I'll also note that when its growth is enabled (so it spreads from the gap generator), shroud generated by gap generators will cover immobile units and structures after some time, and you'll have to move your units around in order to be able to see anything at all. Apparently the game doesn't really care for unit sight when gap gen shroud is recreated.

tags: added: happens-in-stock-game
Changed in ares:
status: New → Confirmed
Revision history for this message
mevitar (mevitar) wrote :

The first issue that Bolt mentions seems to happen when a structure is destroyed. Not sure what the unit type was in Bolt's case, but for me, i could get it to happen when a jumpjet unit (like Kirov Airship) was hovering over a structure that got destroyed. After that, the area of gap generator shroud got bugged, and the jumpjet couldn't see there anymore (however, other units, even including other units of that type, could still reveal that area normally).

Important note: i couldn't get this issue for most enemy structures. However, the ones that did give me this issue, had RevealToAll=yes. On the other hand, in Bolt's case, it seems to have been a building he owns. So perhaps the cause is that the game gets confused when an object that reveals the shroud gets destroyed, and another object is hovering over the same cell.

Second issue also happens for the human player allies, not only for AI ones. The player will always see his own ConYard revealed, but the allied one will get shrouded like this.

There's also another issue i noticed, with subterranean units. Each time a subterranean unit digs into the ground, there is a chance that the gap generator shroud will get bugged, and that area where the unit dig into the ground will remain visible forever, as if the unit was still there. Even if it doesn't bug out, the said area seems to remain visible for longer than for surface-only units.

I will report back if i find out more.

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