NoSpawnAlt voxel switch does not change shadows
Bug #1142842 reported by
Starkku
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
|
Undecided
|
Unassigned |
Bug Description
Simple enough, any spawner unit or such with alternate artwork for 'empty' state using NoSpawnAlt=yes will still display the shadow of the main voxel graphic when actual voxel displayed is the alternate version. While issues resulting from this can be avoided by designing voxels in such ways that their shadows are identical, this is not always very practical.
Below is an example in form of a picture. Left hand one is taken before firing weapon, whilst right hand one is after firing a spawner weapon and swapping to the alternate voxel.
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Forgot to mention one rather obvious thing about this - Destroyer in RA2/YR is actually affected by this issue as well, as shadow of the wings/rotors of the Osprey display by the ship even when the said aircraft is airborne instead of docked.