NoSpawnAlt voxel switch does not change shadows

Bug #1142842 reported by Starkku
14
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Undecided
Unassigned

Bug Description

Simple enough, any spawner unit or such with alternate artwork for 'empty' state using NoSpawnAlt=yes will still display the shadow of the main voxel graphic when actual voxel displayed is the alternate version. While issues resulting from this can be avoided by designing voxels in such ways that their shadows are identical, this is not always very practical.

Below is an example in form of a picture. Left hand one is taken before firing weapon, whilst right hand one is after firing a spawner weapon and swapping to the alternate voxel.

http://phantom.cncguild.net/images/nospawnshadow.png

Revision history for this message
Starkku (starkku) wrote :

Forgot to mention one rather obvious thing about this - Destroyer in RA2/YR is actually affected by this issue as well, as shadow of the wings/rotors of the Osprey display by the ship even when the said aircraft is airborne instead of docked.

Revision history for this message
mevitar (mevitar) wrote :

This happens in stock game too, btw.

Changed in ares:
status: New → Confirmed
Revision history for this message
mevitar (mevitar) wrote :

Why did i write that it happens in stock game if Starkku already wrote it... -_-

tags: added: happens-in-stock-game
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